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SonnySoprano

Настройка external/Internal IPs l2j mobius

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Добрый день! Друзья, подскажите. Запускаю сервер l2j Mobius classic interlude, на стандартных настройках ip запускается, в описании написано, изменить ipconfig.xml

Суть проблемы не может удаленный клиент попасть на сервер, хотя ini прописан внешний ip адрес. все порты открыты, проверял на 2ip. пробросы на роутере сделаны.

Он есть в папке с ГС, но название его default-ipconfig.xml какое название должно быть, пробовал там менять ip, изменений нет.

При запуске клиента локально, с настройками внешними на l2ini пускает.

GS cfg

Спойлер

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = 0.0.0.0

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.
# Default: org.mariadb.jdbc.Driver
Driver = org.mariadb.jdbc.Driver

# Database URL
# Default: jdbc:mariadb://localhost/l2jmobiusclassicinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false
URL = jdbc:mariadb://localhost/l2GS?useUnicode=true&characterEncoding=utf-8&useSSL=false

# Database user info (default is "root" but it's not recommended)
Login = admin

# Database connection password
Password = 32233223

# Default: 100
MaximumDbConnections = 100


# ---------------------------------------------------------------------------
# Automatic Database Backup Settings
# ---------------------------------------------------------------------------
# Generate database backups when server restarts or shuts down. 
BackupDatabase = False

# Path to MySQL bin folder. Only necessary on Windows.
MySqlBinLocation = C:/xampp/mysql/bin/

# Path where MySQL backups are stored.
BackupPath = ../backup/

# Maximum number of days that backups will be kept.
# Old files in backup folder will be deleted.
# Set to 0 to disable.
BackupDays = 30


# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = False

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .

# Scripts root directory.
ScriptRoot = ./data/scripts

# Define how many players are allowed to play simultaneously on your server.
# Default: 2000
MaximumOnlineUsers = 2000

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Grand Crusade: 110
AllowedProtocolRevisions = 110

# Displays server type next to the server name on character selection.
# Notes:
#    Accepted Values: Normal, Relax, Test, Broad, Restricted, Event, Free, World, New, Classic
# Default: Free
ServerListType = Classic

# Displays server minimum age to the server name on character selection.
# Notes:
#    Accepted values: 0, 15, 18
# Default: 0
ServerListAge = 0

# Setting for serverList
# Displays [] in front of server name on character selection
# Default: False
ServerListBrackets = False


# ---------------------------------------------------------------------------
# Thread Configuration
# ---------------------------------------------------------------------------

# Specifies how many threads will be in the scheduled pool.
# Default: 160
ScheduledThreadPoolCount = 160

# Specifies how many threads will be in the single instant pool.
# Default: 120
InstantThreadPoolCount = 120

# Default: 40
UrgentPacketThreadCoreSize = 40

# Use threads to decrease startup time.
# Default: False
ThreadsForLoading = False


# ---------------------------------------------------------------------------
# Dead Lock Detector (separate thread for detecting deadlocks)
# ---------------------------------------------------------------------------
# For improved crash logs and automatic restart in deadlock case if enabled.
# Check interval is in seconds.
# Default: True
DeadLockDetector = True

# Default: 20
DeadLockCheckInterval = 20

# Default: False
RestartOnDeadlock = False


# ---------------------------------------------------------------------------
# Player HWID settings
# ---------------------------------------------------------------------------

# Check if hardware information is sent upon login.
# WARNING: To receive hardware information from client, l2.ini NetSendHardWare must be set to true.
# Default: False
EnableHardwareInfo = False

# Players without hardware information are kicked from the game.
# Automatically set to True when MaxPlayersPerHWID > 0.
# Default: False
KickMissingHWID = False

# Maximum number of players per HWID allowed to enter game.
# Default: 0 (unlimited)
MaxPlayersPerHWID = 0


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]

# This setting restricts clan/subpledge names players can set.
# See CnameTemplate for details
ClanNameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7


# ---------------------------------------------------------------------------
# Precautionary Server Restart
# ---------------------------------------------------------------------------

# Enable server restart when CPU or memory usage is too high.
# Default: False
PrecautionaryRestartEnabled = False

# Enable monitoring system CPU usage.
# Default: True
PrecautionaryRestartCpu = True

# Enable monitoring process memory usage.
# Default: False
PrecautionaryRestartMemory = False

# Check if sieges are in progress
# or players are in olympiad, events, instances
# or have targeted raidbosses.
# Default: True
PrecautionaryRestartChecks = True

# Percentage of used resources.
# Default: 95
PrecautionaryRestartPercentage = 95

# Delay in seconds between each check.
# Default: 60
PrecautionaryRestartDelay = 60


# ---------------------------------------------------------------------------
# Scheduled Server Restart
# ---------------------------------------------------------------------------

# Enable scheduled server restart.
# Default: False
ServerRestartScheduleEnabled = False

# Send a message when player enters the game.
# Default: False
ServerRestartScheduleMessage = False

# Restart time countdown (in seconds).
# Default: 600 (10 minutes)
ServerRestartScheduleCountdown = 600

# Scheduled restart schedule.
# You can put more than one value separated by commas (,).
# Example: 12:00, 00:00
ServerRestartSchedule = 08:00

# Specify days that the restart will occur. Values separated by commas (,).
# Example: 1,2,3,4,5,6,7 (SUNDAY,MONDAY,TUESDAY,WEDNESDAY,THURSDAY,FRIDAY,SATURDAY)
# Default: 4 (WEDNESDAY)
ServerRestartDays = 4
 

LS cfg

Спойлер

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 0.0.0.0
LoginserverHostname = 0.0.0.0

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHostname = 127.0.0.1

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for your database.
# Default: org.mariadb.jdbc.Driver
Driver = org.mariadb.jdbc.Driver

# Database URL
# Default: jdbc:mariadb://localhost/l2jmobiusclassicinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false
URL = jdbc:mariadb://localhost/l2LS?useUnicode=true&characterEncoding=utf-8&useSSL=false

# Database user info (default is "root" but it's not recommended)
Login = admin

# Database connection password
Password = 32233223

# Default: 5
MaximumDbConnections = 5


# ---------------------------------------------------------------------------
# Automatic Database Backup Settings
# ---------------------------------------------------------------------------
# Generate database backups when server restarts or shuts down. 
BackupDatabase = False

# Path to MySQL bin folder. Only necessary on Windows.
MySqlBinLocation = C:/xampp/mysql/bin/

# Path where MySQL backups are stored.
BackupPath = ../backup/

# Maximum number of days that backups will be kept.
# Old backups will be deleted.
# Set to 0 to disable.
BackupDays = 30


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 5
LoginTryBeforeBan = 5

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 900 (15 minutes)
LoginBlockAfterBan = 900

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in milliseconds.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Command Line Login Method
# ---------------------------------------------------------------------------
# Start client with "account=YourAccount password=YourPassword" parameters.
# You need to have enabled ExternalLogin and CmdLineLogin in your l2.ini file.

# Default: False
EnableCmdLineLogin = False

# Default: False
OnlyCmdLineLogin = False


# ---------------------------------------------------------------------------
# Misc Login Settings
# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.
# Default: True
ShowLicence = True

# Displays PI Agreement
# Default: False
ShowPIAgreement = False

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started.
DatapackRoot = .


# ---------------------------------------------------------------------------
# Scheduled Login Restart
# ---------------------------------------------------------------------------

# Enable disable scheduled login restart.
# Default: False
LoginRestartSchedule = False
# Time in hours.
# Default: 24
LoginRestartTime = 24

 

ipconfig.xml

Спойлер

<?xml version="1.0" encoding="UTF-8"?>
<!-- Note: If file is named "ipconfig.xml" this data will be used as network configuration, otherwise server will configure it automatically! -->
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="92.255.XXX.XXX" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../data/xsd/ipconfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="92.255.XXX.XXX" />
    <!-- Internalhosts here (LANs IPs) -->
    <define subnet="10.0.0.0/8" address="10.0.0.0" />
    <define subnet="172.16.0.0/19" address="172.16.0.0" />
    <define subnet="192.168.0.0/16" address="192.168.0.0" />
    <define subnet="192.168.0.0/24" address="192.168.0.0" />
    <define subnet="192.168.1.0/24" address="192.168.1.0" />
</gameserver>

 

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8 минут назад, SonnySoprano сказал:

Он есть в папке с ГС, но название его default-ipconfig.xml

Сделайте копию, копию переименуйте в ipconfig.xml

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2 минуты назад, SonnySoprano сказал:

не выходит

Вы запускаете логин и гейм сервер, после полной загрузки переходите на сайт 2ip, проверяете порты - если они открыты.

Проверяйте клиентскую часть.

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2 минуты назад, VLemon сказал:

Вы запускаете логин и гейм сервер, после полной загрузки переходите на сайт 2ip, проверяете порты - если они открыты.

Проверяйте клиентскую часть.

При запуске ГС и ЛС открыты порты, при выключенных порты закрыты.

Так же порт 7777 открывается при запуске ЛС.

Удаленный клиент игры не может соединиться.

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1 минуту назад, SonnySoprano сказал:

Удаленный клиент игры не может соединиться.

Смотрите проблему в клиенте, с сервером все в порядке.

Вот тут не нужно указывать внешний ip: (проблемы это не касается)

<define subnet="127.0.0.0/8" address="92.255.XXX.XXX" />

<define subnet="127.0.0.0/8" address="127.0.0.1" />

 

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5 минут назад, VLemon сказал:

Смотрите проблему в клиенте, с сервером все в порядке.

Вот тут не нужно указывать внешний ip: (проблемы это не касается)

<define subnet="127.0.0.0/8" address="92.255.XXX.XXX" />

<define subnet="127.0.0.0/8" address="127.0.0.1" />

Исправил ранее, заметил. Спасибо за ответ. Покопаюсь в клиенте, позже черкану в чем была проблема если удастся ее найти.

 

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