l2Online 0 Posted January 18, 2021 Ребята привет, подскажите пожалуйста где в сборке мобиуса прелюд парт 3 изменять прохождение скилов? Вот скилл полностью рабочий только шанс прохождения маленький даже с заточенным на шанс. <skill id="11273" toLevel="10" name="Exile"> <!-- Banishes the target to another dimension. The exiled target becomes incapacitated and invincible against attacks, skills, and debuffs. The target's HP -$s1 per second. Inflicted status: Obstruction (Disarm, Hold, Blind, Block, Aggression, Silence, Banishment, Bluff, Stealth). --> <icon>icon.skill11273</icon> <abnormalLvl> <value level="1">1</value> <value level="2">2</value> <value level="3">3</value> <value level="4">4</value> <value level="5">5</value> <value level="6">6</value> <value level="7">7</value> <value level="8">8</value> <value level="9">9</value> <value level="10">10</value> </abnormalLvl> <abnormalTime>10</abnormalTime> <abnormalType>DEPORT</abnormalType> <abnormalVisualEffect>DEPORT</abnormalVisualEffect> <activateRate> <value fromLevel="1" toLevel="10">90</value> <value fromLevel="4" toLevel="10" fromSubLevel="1001" toSubLevel="1020">{base + (base / 100 * subIndex)}</value> </activateRate> <basicProperty>NONE</basicProperty> <operateType>A2</operateType> <trait>DEPORT</trait> <magicLvl> <value level="1">85</value> <value level="2">88</value> <value level="3">91</value> <value level="4">94</value> <value level="5">97</value> <value level="6">101</value> <value level="7">103</value> <value level="8">105</value> <value level="9">107</value> <value level="10">109</value> </magicLvl> <mpConsume> <value level="1">78</value> <value level="2">83</value> <value level="3">87</value> <value level="4">92</value> <value level="5">97</value> <value level="6">102</value> <value level="7">107</value> <value level="8">112</value> <value level="9">117</value> <value level="10">122</value> </mpConsume> <castRange>600</castRange> <hitTime>1500</hitTime> <coolTime>500</coolTime> <reuseDelay>60000</reuseDelay> <isMagic>1</isMagic> <effectPoint> <value level="1">-687</value> <value level="2">-694</value> <value level="3">-700</value> <value level="4">-705</value> <value level="5">-709</value> <value level="6">-713</value> <value level="7">-717</value> <value level="8">-721</value> <value level="9">-721</value> <value level="10">-721</value> </effectPoint> <magicCriticalRate>5</magicCriticalRate> <hitCancelTime>1</hitCancelTime> <effectRange>1100</effectRange> <isDebuff>true</isDebuff> <targetType>ENEMY</targetType> <affectScope>SINGLE</affectScope> <effects> <effect name="BlockActions" /> <effect name="DamOverTime"> <power> <value level="1">353</value> <value level="2">364</value> <value level="3">374</value> <value level="4">385</value> <value level="5">395</value> <value level="6">409</value> <value level="7">416</value> <value level="8">423</value> <value level="9">448</value> <value level="10">475</value> <value fromLevel="4" toLevel="10" fromSubLevel="2001" toSubLevel="2020">{base + (base / 100 * subIndex)}</value> </power> <ticks>1</ticks> </effect> <effect name="DamageBlock"> <type>BLOCK_HP</type> </effect> <effect name="DamageBlock"> <type>BLOCK_MP</type> </effect> <effect name="BuffBlock" /> <effect name="DebuffBlock" /> </effects> </skill> Quote Share this post Link to post
Monche 133 Posted January 18, 2021 Добрый день, Чем выше magicLvl, тем больше шанс, наверное так это работает. Quote Share this post Link to post
l2Online 0 Posted January 18, 2021 Типо вот тут менять значения? <magicLvl> <value level="1">85</value> <value level="2">88</value> <value level="3">91</value> <value level="4">94</value> <value level="5">97</value> <value level="6">101</value> <value level="7">103</value> <value level="8">105</value> <value level="9">107</value> <value level="10">109</value> </magicLvl> Quote Share this post Link to post
l2Online 0 Posted January 18, 2021 11 минут назад, l2Online сказал: Типо вот тут менять значения? <magicLvl> <value level="1">85</value> <value level="2">88</value> <value level="3">91</value> <value level="4">94</value> <value level="5">97</value> <value level="6">101</value> <value level="7">103</value> <value level="8">105</value> <value level="9">107</value> <value level="10">109</value> </magicLvl> ну мне кажется это на каком лвл будет даваться тот или иной лвл навыка Quote Share this post Link to post
Hongar 87 Posted January 18, 2021 Попробуй добавь правило шанса: <chance>100</chance> поставь и проверь, будет ли 100% прохождение. Quote Share this post Link to post
Hongar 87 Posted January 18, 2021 Только правило добавляй именно в эффекты скила. Quote Share this post Link to post
Hongar 87 Posted January 18, 2021 <effect name="DamageBlock"> <type>BLOCK_HP</type> <chance>100</chance> </effect> И т.д. Quote Share this post Link to post